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Vladislav Turbanov
Vladius


Location:
Moscow, Russia

Member Since:
April 2005

Last Updated:
29 June 2009

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Cyberwolf
Blender, GIMP, Wings3D
June 2008


   
This started quite some time ago as a character concept for a small video game. 95% of modelling was done in Wings3D. No z-painting was used - everything is a meshModel was exported to Blender with my own version of .obj importer that preserved edge creases. No 2D maps were used. All painting was done with vertex colors only. Everything else is procedural. No particular raytracing was used except for ambient occlusion. Rendertime: ~5 mins @ 1600x1600 on Quad 2.66MHz. Some color corrections were made in GIMP.

For more info, explanatory pics, Wings3D importer script link and turntable version see my next post in this thread(if the picture gets accepted). You can also visit this link: http://vladius.fanatic.ru/index.php?id=pics&sub=3d . Thank You.
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